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A delegation from Cygames Research, Japan, paid GTA a week-long visit – hosted by the University of Skövde. The visitors got to experience the entire ecosystem around gaming in Skövde. The visit included meetings and discussions with students, teachers, researchers, incubators, and local startup companies.
Cygames is one of Japan’s largest gaming companies with over 5,000 employees, primarily well-known in the Asian markets.
Their collaboration with the University of Skövde and Sweden Game Arena was initiated thanks to the EU Interreg project Game Hub Scandinavia and now continues as an important part of the Game Tech Academy project.
Since 2019, the University of Skövde has collaborated with the company’s research unit, and a handful of students have spent time at the company. During the spring semester of 2024, two master’s students completed their master’s theses at and in collaboration with Cygames, which, among other things, resulted in two accepted conference articles to be presented at IEEE CoG and CEEGS 2024.
During their visit of the University of Skövde and Science Park Skövde in June 2024, director of Cygames Research, Professor Shuichi Kurabayashi, and researcher Dr Kiyoshiro Okada were given the opportunity to experience the entire ecosystem that constitutes Sweden Game Arena (SGA).
Their time in Skövde was shaped by meetings with master’s students in game development, game researchers, teachers and the management of the university’s game operations.
They also visited the incubator at Science Park Skövde and met several incubator companies.
One of the days was dedicated to SGA Sweden Game Pitch, where 20 game companies pitched their projects to investors at a dedicated event in Gothenburg.
At a seminar hosted by Game Tech Academy partner Science Park Skövde, Professor Kurabayashi presented his philosophy for Cygames Research and how they empower game development through research. He emphasized the importance of research being able to work with different time horizons, where the short-term horizon needs to produce results that can be directly applied to production. However, he emphasised that there should also be room for more long-term, foundational research projects.
The company has a deliberate division between a ‘basic research iteration’ and a ‘practical use iteration’.
Professor Kurabayashi moreover shared his views on the future development within AI and highlighted that the critical aspect in the future will be the generation of data that the respective AI model is to be trained on. He believes that there will continue to be a great need for creators in the games industry. However, it can be expected that they will need additional, novel skills when using the AI tools of the future.
The visit concluded with discussions about future collaboration and exchanges through master’s and doctoral students. GTA places great importance on this partnership, which provides a highly valuable connection to the Japanese gaming industry with a clear research foundation.
Cygames’ work in collaboration with GTA’s efforts emphasizes the significance of ‘research in the wild.’ This presents researchers, companies and students with the challenge of transferring the large-scale Japanese perspective to the smaller-scale situation that prevails in the GTA network.
Read more about Deborah’s time at Cygames’ headquarter in Tokyo or Sweden Game Arena’s pitching event held in Gothenburg (in Swedish).
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