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Game Tech Academy introduces game technology in new settings.
We help educators, students, entrepreneurs, businesses, and business coaches expand their skill sets by applying game technology to their work.
We wish to expand the boundaries of how game technology is perceived and applied by tech experts, industry newcomers and “outsiders” exploring what is possible beyond their comfort zone.
We are ready to repurpose game technology. Join us!
Game Tech Academy is brought to you through a strong partnership. Understand their part in and vision for Game Tech Academy.
In this online workshop, Innovation Consultant Jesper Vestergaard from Aalborg University’s Innovation Department, will share perspectives on how to give students an entrepreneurial mindset and entrepreneurial competencies as a part of their education – in both game technology related and other educations.
A Report by University of Skövde students Nicolay and Fredric
Generative artificial intelligence (GAI), on the one hand holds the potential to change the way games are made, helping developers create more engaging and realistic experiences.
On the other hand, it has come under scrutiny as many argue that it can be misused both ethically and creatively.
A delegation from Cygames Research, Japan, paid GTA a week-long visit – hosted by the University of Skövde.
The visitors got to experience the entire ecosystem around gaming in Skövde.
The visit included meetings and discussions with students, teachers, researchers, incubators, and local startup companies.
Cygames is one of Japan’s largest gaming companies with over 5,000 employees, primarily well-known in the Asian markets. Their collaboration with the University of Skövde and Sweden Game Arena was initiated thanks to the EU Interreg project Game Hub Scandinavia and now continues as an important part of the Game Tech Academy project.
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