1. Overview
AATE VR is a Danish software development company specialising in virtual reality solutions for different areas of the healthcare industry. Its work combines VR technology, simulation and user-centred design to create engaging applications for training, rehabilitation and wellbeing.
2. What They Do
AATE VR develops both individual VR products and tailored healthcare solutions. Its projects include SundSim VR for healthcare simulation training, a CPR Simulator, Breathing Space for children with ADHD, VR Snoezelen, Gonio VR for rehabilitation and VRiAT for intensive arm training. The company also offers user experience design, programming, 3D art and audio design.
3. How Game Technology Creates Value
AATE VR develops both individual VR products and tailored healthcare solutions. Its projects include SundSim VR for healthcare simulation training, a CPR Simulator, Breathing Space for children with ADHD, VR Snoezelen, Gonio VR for rehabilitation and VRiAT for intensive arm training. The company also offers user experience design, programming, 3D art and audio design.
4. Customers and Business Context
Users: Depending on the solution, users include healthcare students, healthcare professionals, patients and other people receiving healthcare-related support. Some products are also designed for specific groups, such as children with ADHD.
Customers:Primarily healthcare organisations and partners that need VR solutions, training tools or specialised applications. The company also works with domain partners on individual projects.
Context: Healthcare, professional training, rehabilitation and wellbeing. The solutions are used where immersive interaction or simulation can support learning, practice, treatment or quality of life.
5. Business Model and Strategy
The database classifies AATE VR as B2B and services-oriented. Its strategy appears to combine specialised software development and project-based collaboration with a portfolio of dedicated VR products. Value is created through applying VR expertise to concrete healthcare needs, often together with domain organisations and specialists.
6. Why This Company Can Inspire
Shows how game and VR development skills can be applied to a specialised sector with very different users and needs from entertainment games.
Demonstrates several routes to value creation within one domain: professional training, simulation, rehabilitation and wellbeing.
Illustrates the importance of collaboration with domain experts and healthcare organisations when applying game technology in an unfamiliar sector.
At a Glance
Country: Denmark
Location: Århus
Founded: 2019 in the project database; the company website states it has worked with healthcare organisations since 2015.
Company Type: Serious Games / VR solutions for healthcare
Customer Focus: B2B, Services
Website: https://aatevr.com
Key Characteristics
Company Category: Serious Games
Application Areas: Healthcare; Training; Rehabilitation; Wellbeing
Customer Type: B2B; Services
Technology: VR/AR; Interactive simulation
Platforms: VR/AR
Game Engine / Technology: Unity (project database)
Business Capabilities: Software development; UX design; Programming; 3D art; Audio design
Luisa Geitmann-Mügge
Project Coordinator, BusinessAalborg
luisa.geitmann-mugge@aalborg.dk