1. Overview
Serious Games Interactive develops serious games and related playful learning solutions for organisations, schools and other clients. Founded in 2005, the company focuses on using games and interactive design to support learning, behavioural change and other forms of real-world impact.
2. What They Do
The company develops customised serious games, simulations, training solutions, corporate gamification, e-learning and playful tools for change and education. It works across digital, physical and blended formats and offers a full-service process covering concept development, co-creation, game design, instructional design, behavioural design, visual production, programming, testing, deployment and, where needed, maintenance and support.
3. How Game Technology Creates Value
Serious Games Interactive combines game design and game technology with instructional design and psychology. The game or playful experience is selected to fit the underlying need rather than treated as an end in itself. Its solutions use interaction, challenges, simulation and other design methods to make learning and change more engaging and practical.
4. Customers and Business Context
Users: Depending on the project, users include children, young people, students, professionals, employees and other target groups participating in learning or change initiatives.
Customers: Primarily organisations and other professional clients that commission customised solutions. Projects can also involve educational institutions, public-sector organisations, NGOs and research partners.
Context: Education, training, professional development and behavioural or organisational change. The company works across multiple domains where a client has a learning or change objective that can benefit from a game-based or playful approach.
At a Glance
Country: Denmark
Location: Copenhagen
Founded: 2005
Company Type: Serious Games / Gamification / Learning solutions
Customer Focus: B2B, Services
Website: https://www.seriousgames.net
Key Characteristics
Company Category: Serious Games
Application Areas: Education; Edutainment; Training; Behavioural change
Customer Type: B2B; Services
Technology: Game design; Game technology; Simulation; Gamification; VR/AR where relevant
Platforms: Digital; Physical; Blended; PC/Mac (project database)
Game Engine / Technology: n/a
Business Capabilities: Consultancy; Co-creation; Game design; Instructional design; Behavioural design; Development; Testing; Deployment
Luisa Geitmann-Mügge
Project Coordinator, BusinessAalborg
luisa.geitmann-mugge@aalborg.dk